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- > > I do also think that Laurent have said that he could be the "Mission control".
- >
- > Okay Laurent. Want to do it?
-
- I'm not 100% sure, but I think that he said that it would be okey for him.
-
- > I think that whoever does it, should collect a list of available
- > programmers and their individual skills. The maintainer should then be
- > able to give out assignments to the programmer best suited for a tesk,
- > i.e: "Make a polygon side-detector in the DSP using max. this and that
- > many words memory and so much system time", with a lot of these smaller
- > routines the maintainer would then be able to put it all tothether.
-
- I don't think it's such a good idea to get into such a specified area, but
- some sort of splitting must be done. I think that Doug have taken up on him
- to do the 3D engine and texture. Laurent have done the map and is working
- on some other things (I'm not sure what). Here is some thigs that is worked
- on (I think Johan sent a mesage with things to do, but I don't have it).
-
- * Anti-ghost mode - Laurent
- * Texture mapping - Bertrand Le Roy
- * 3D engine (texturemapping) - Doug Little
- * Wad loader - Dave Murphy
- * Wad file editor - Anthony Jacques
-
- I would also think we would need someone that handle,
-
- * Design
- * Graphics
- * Music
- * Sound
- * New features
-
- I would be glad to help out with some of this parts.
-
- > I for myself is very interested in participating in an organization like
- > this. I do not have the time to do some major game design, but I have
- > experience with Atari demo coding and have done rather much DSP coding
- > (including 3D stuff).
-
- That's great. I do think we all are the same track that we should do it a
- little more falcon (atari) specific, not just an doom copy like DEE that looks
- _exactly_ like Doom. Why not make it to an Mega Demo? ;-)
-
- //Magnus Kollberg
-
-
-